These are for a Blender to Godot Tree, the video has me make it as a tilemap but that is not the best choice, it ends up as a static body, see above video. Must be noted I set this up wrong in Godot, this particular set of walls can only be an absolute map border and set up in two tile maps, The map that the character's stand in front of placed above them in the scene, the map they stand behind placed below them in the scene. Video's for making isometric game assets.Įdit: I will post my further videos in this thread so that any corrections I make can be in one place Game Asset Learn how to create concept environment art using KRITA Blender Masterclass : Learn Blender From Scratch To Advance Medieval Battered Jungle Knife. Requirements The game asset workflow: Concept 1 - Learning GDQuest 202K subscribers Subscribe 62K views 6 years ago Krita tutorial - GDquest In this video series, we look at the big steps.
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