To compound the play, stars and other specials rip out of the explosions sometimes, which act as wild cards. It's constant battle of linking for mega-scores and yet still maintaining the bulk shot at you. Bounce between colors for insane multiplier points, but don't let the other colors drift off the screen or score too many misses because your game will be over. Players can also link while an explosion is happening and tie those sparklers into that same combo. If one color lights up near similar-colored sparklers, it can detonate that one too, but not a different colored rocket. Once three sparklers are tied together, you can go for a ton more similar colors for a huge single explosion, or tag three of a different color. What's so "Wow!" fun about this game is the daisy-chaining combo system that links explosions and leads to huge scores and big fun. Instead, an aiming beam strikes out of the last sparkler you have linked onto, and it swivels around (much like Bust-a-Move, but 360 degrees and lots faster) while players seek a firework to latch onto. In fact, the game moves very quickly, as players never have to deal with actually moving the cursor. This is very different from the reverse Missile Command gameplay we originally assumed the game would be. The circle cursor can only leap from like color sparklers, and the fireworks only detonate when at least three are chained together. Using the directional arrows (or the analog pad, which is more difficult to manage yet brings back that '80s joystick feel that's just right for this game), bounce your circle from rocket to rocket to chain them together, then blow them up in effort to blow up other similar colors and, hopefully, start a grand explosion. While every other demo on the planet had us all scrutinizing the textures and poly-pushing powers, chewing apart the system inside and out, FantaVision had something mostly missing in all those others: FUN! The gameplay is very simple: You start off as a circle on the screen in the middle of a glorious fireworks display. The bottom line is that the most accessible, hysterical, and flat-out coolest game yet for our system is this silly little fireworks game with the disco-era graphic styling and cruise ship music. Sure, Ridge Racer (although a little disappointing) is fairly good for Ridge Racer and racing fanatics and Street Fighter EX3 is, well, Street Fighter. "Wow, this is fun!" Developed by Sony Computer Entertainment's Japanese studio, FantaVision is the most entertaining game on the PlayStation 2 so far. But our first FantaVision wow came when we played it.
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